![]() ![]() It shows itself perfectly when fighting in any groups, even with the numerical superiority of the enemy. Effective against: Engineers, ECM and Command.Relatively low efficiency when reloading modules.Able to do colossal damage in a short amount of time.Small size (75% of additional shields and external incoming recovery).Expanded volume of free space, by reducing the weight of armor, for installing improved weapons (hull and shield resistances are lower by 10-20 pts. ![]() Empire gunships have much tougher hulls but are slow, while Federation gunships are much faster but fragile. The Empire and Federation both produce Gunships. However, they lack in defensive potential and should be kept out of situations where they will be facing several ships at once. There are very few ships that can stand up to a fully-powered gunship in a one-on-one confrontation, making them excellent dogfighting ships. With their Overdrive ability a gunship is more than a match for an interceptor in a dogfight, though if it's on cooldown or they fail to kill the interceptor in the duration they may struggle. They have excellent offensive capability and can kill most frigates with ease. They lack defensive abilities but (Empire gunships in particular) have decent HP so are no pushover, but should avoid getting into situations where they can be focus fired. Gunships have several modules available to them to greatly increase their personal damage output. Gunships are the primary damage dealing fighters. ![]()
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